If the game is way too easy, people are going to get bored, and theyre going to stop playing. But At the end of the day, single player still needs balance as well. Asymmetrical balance and the vast differences between factions is what makes Warhammer what it is, why its so appealing. Now obviously I want to preserve the flavor, uniqueness, and variety of units and lords. So I don’t think we need drastic changes….But I think its quite apparent, that the Cursed Blade is not working properly right now, and on top of an already pretty insane DPS blender lord, its not fun to play against, and its going to be a bad thing in campaign and multiplayer. We need many more games, with a much larger player base, to see how the campaign and multiplayer meta games shake out. I don’t think much else needs to be touched right now. They were already a good faction, and got a bunch of new, cool toys to play with. So I think the Dark Elves are going to be very strong this patch, quite near the top of the tier list, and I think that’s fine, completely unsurprising. If she makes a single successful attack, say goodnight to 1/6th of your HP every 30 seconds or so. The only prerequisite, is that she be "winning" combat, which is not hard at all when you have the Blades of the Blood Queen Executioners with Guardian Passive and a unit or two of Black Guard deathballing alongside her. So while there is absolutely nothing wrong with Hellebron being able to to wreck infantry formations, (which her stats and Gaze of Khaine already allow her to do) the Cursed Blade sends her completely over the top into broken territory, where she literally doesnt even have to be in melee to watch as every unit type in the game just melts. This is why she has been blending enemy formations so easily, she can quickly make a single attack against multiple enemy units in quick succession, rack up close to 1000 damage on each one, and keep using the mass and mobility of the Cauldron of Blood to nuke entire armies into oblivion in a minute or two. Even if she makes a single attack against a single model on the edge of a unit of clan rats, she can sod off and watch as the entire unit take a 600+ damage nuke. The problem of course, comes in the implementation of this special rule.Įssentially, any time Hellebron enters melee combat and makes a successful attack, whether that be against a single entity lord, monster, monstrous infantry, or infantry formation, she will pass on an HP drain debuff that will take between 6 health away from that unit. Enemies are failing in their attacks against her because shes Winning combat, so they take damage, exactly like her TT special rule which dishes out Strength 4 hits to anyone who rolls a 1 while attacking her. On paper, a beautiful idea, very admirable that CA has worked to keep true to her tabletop special rules, and this is one of the best ways I can think of to represent that. In Total War Warhammer 2, the text explaining how the Cursed Blade actually works is pretty confusing, but what its saying is, when enemies are losing combat to Hellebron, She nukes them….Its that simple. But I definitely want to call attention to it, because it will have a negative impact on both campaign and multiplayer if it manages to squeeze into the final release, and/or isnt patched quickly thereafter. So just to preface the video, considering it took myself and a bunch of other very experienced Total War players almost a week to notice the interactions Hellebrons Cursed Blade was having with enemies, I dont blame CA for not noticing this bug/issue.
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